﻿using UnityEngine.U2D;
/// <summary>
/// AssetBundle资源管理器
/// </summary>
public partial class ESF_ABMgr : AbsESF_SingleMonoBehaviour<ESF_ABMgr>
{
    /// <summary>
    /// OnAfterCreateInstance
    /// </summary>
    protected override void OnAfterCreateInstance()
    {
        base.OnAfterCreateInstance();
        OnInitSpriteAtlas();
    }
}
